# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: 'Default Grand Theft Auto: San Andreas Template'

game: 'Grand Theft Auto: San Andreas'
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    'Grand Theft Auto: San Andreas': 0.7.0 # Version of the world required for this yaml to work as expected.

'Grand Theft Auto: San Andreas':
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ####################
  # Gameplay Options #
  ####################
  starting_point:
    # Where your game begins.
    # 
    # Anything past Los Santos requires loading the matching save file that ships with the mod -
    # the story missions before that point are dropped from the pool entirely.
    # 
    # Note: This option does not affect collectibles. I.e., starting in Badlands and leaving Include
    # Tags on will keep all tags in the pool.
    # 
    # Must be earlier than your End Goal.
    los_santos: 50
    badlands: 0
    san_fierro: 0
    las_venturas: 0

  end_goal:
    # What mission you need to complete to finish your game.
    the_green_sabre: 50
    are_you_going_to_san_fierro: 0
    yay_ka_boom_boom: 0
    a_home_in_the_hills: 0
    end_of_the_line: 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  tag_checks:
    # How many of the 100 Los Santos spray tags are location checks - a random set of that size, and
    # only the chosen ones show blips. 0 disables them.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  snapshot_checks:
    # How many of the 50 San Fierro snapshots are location checks - a random set of that size, and
    # only the chosen ones show blips. 0 disables them. Ignored unless San Fierro is in scope.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 50
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-50: 0 # random value between 0 and 50

  horseshoe_checks:
    # How many of the 50 Las Venturas horseshoes are location checks - a random set of that size, and
    # only the chosen ones show blips. 0 disables them. Ignored unless Las Venturas is in scope.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 50
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-50: 0 # random value between 0 and 50

  oyster_checks:
    # How many of the 50 oysters are location checks - a random set of that size, and only the chosen
    # ones show blips. 0 disables them. They are statewide and underwater, so they only appear on goals
    # that open the whole map (A Home in the Hills and later).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 50
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-50: 0 # random value between 0 and 50

  school_medals:
    # Which medals will send checks to the multiworld.
    # E.g. Choosing silver will generate checks for bronze and silver medals.
    # 
    # Off removes all four schools - driving, flying, boat and bike - from the seed.
    'off': 0
    bronze: 0
    silver: 0
    gold: 50

  include_exports:
    # How many lists on the San Fierro export board are location checks.
    # Ignored unless San Fierro is in scope.
    'off': 0
    list_1: 0
    lists_1_and_2: 0
    lists_1_2_and_3: 50

  include_ammunation_shop:
    # Whether Ammu-Nation purchases are location checks. Buying an item sends the check
    # instead of giving the vanilla weapon (money is still spent).
    'false': 0
    'true': 50

  include_challenges:
    # Whether challenges (BMX, NRG-500, Chilliad Races) are included as locations.
    'false': 0
    'true': 50

  include_stadium_events:
    # Whether the stadium events (8-Track, Dirt Track, Blood Ring, Kickstart) are included as
    # locations. 8-Track and Dirt Track are gated behind Max Driving Skill and Max Bike Skill respectively.
    'false': 0
    'true': 50

  include_street_races:
    # Whether the 25 street races are included as locations, one per race won.
    # 
    # Turning this on, will add a Street Races Unlock item to the pool which upon receiving creates the blips
    # at any point in the game.
    # 
    # With it off, there are no race locations, no item, and the races unlock the vanilla way.
    'false': 0
    'true': 50

  trap_percentage:
    # Percentage of filler items that are traps (flat tires, fat CJ, wanted level, car fire).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    15: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ######################
  # Submission Options #
  ######################
  include_submissions:
    # How submissions send checks.
    # 
    # *Per Level*: a check for every level, fare or tier of progress.
    # *On Completion*: a single check for finishing the whole activity.
    per_level: 50
    on_completion: 0

  paramedic_checks:
    # How many Paramedic levels send a check, in Per Level mode.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 12
    12: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-12: 0 # random value between 1 and 12

  firefighter_checks:
    # How many Firefighter levels send a check, in Per Level mode.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 12
    12: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-12: 0 # random value between 1 and 12

  vigilante_checks:
    # How many Vigilante levels send a check, in Per Level mode.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 12
    12: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-12: 0 # random value between 1 and 12

  taxi_checks:
    # How many Taxi fare milestones send a check, in Per Level mode. Each milestone is 1 fare, so
    # e.g. 3 sends checks at 1, 2 and 3 fares.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 50
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-50: 0 # random value between 1 and 50

  burglary_checks:
    # How many Burglary milestones send a check, in Per Level mode. Each milestone is $1000 stolen,
    # so e.g. 3 sends checks at $1000, $2000 and $3000. 0 removes Burglary from the seed.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 10
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-10: 0 # random value between 0 and 10

  trucking_checks:
    # How many Trucking levels send a check, in Per Level mode. 0 removes Trucking from the seed.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 8
    8: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-8: 0 # random value between 0 and 8

  valet_checks:
    # How many Valet milestones send a check, in Per Level mode. The milestones are at 3, 7, 12, 18
    # and 25 cars, so e.g. 3 sends checks at 3, 7 and 12 cars. 0 removes Valet from the seed.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 5
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-5: 0 # random value between 0 and 5

  pimping_checks:
    # How many Pimping levels send a check, in Per Level mode. 0 removes Pimping from the seed.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 10
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-10: 0 # random value between 0 and 10

  quarry_checks:
    # How many Quarry missions send a check, in Per Level mode. 0 removes the Quarry from the seed.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 7
    7: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-7: 0 # random value between 0 and 7

  courier_checks:
    # How many Courier levels send a check (Roboi's Food Mart, Hippy Shopper, Burger
    # Shot), in Per Level mode. 0 turns courier checks off entirely, in both modes.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 4
    4: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-4: 0 # random value between 0 and 4

  gang_territory_target:
    # Percentage of gang territory to retake in Return to Los Santos, sending a check every 5% up
    # to your target (so 35 sends checks at 5, 10, ... 35%). Rounded DOWN to the nearest 5%, anything below 5 turns gang territory
    # checks off entirely, same as 0. Only appears on the End of the Line goal. In On Completion
    # mode, sends one check at 35%.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    35: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
